Essential Math Weblog Thoughts on math for games

12/6/2007

Second Edition Update

Filed under: General — Jim @ 11:16 am

Sorry about the long delay between updates: things have been very busy here in Chez Jim.

Lars and I have been hard at work on the second edition, and are wrapping up the text this week to be shipped to the publisher. The major changes are:

  • Brand new chapter on random numbers
  • The three core rendering chapters have been completely rewritten for vertex and fragment shaders
  • Direct3D 9 and OpenGL 2 support added

In addition, all the remaining chapters have been revised for clarity, corrections and updated content. Skinning and morphing unfortunately didn’t make it into the main text because of space, but may end up on the CD or may be posted on this site at some point. Availability of this edition will be sometime next year.

A few bits of other news:

  • Lars and I are both at NVIDIA Corporation now. Lars is working on mobile technology, and I’m working on OpenGL drivers.
  • I should be at GDC in 2008, although that may be up in the air.

That’s about it for now. I’ll update as the process continues to let you know how it’s going.

2 Comments »

  1. Hi Jim,

    First off, thanks for writing such a great book.

    I found a minor error in the current EM book and I wanted to send you the details.

    I tried your first name at this domain but the email bounced.

    Is there another way I could contact you?

    Thanks

    Comment by Jacob Copenhaver — 1/22/2008 @ 9:56 pm

  2. Sorry, the website went down and I haven’t added email addresses back yet. You can either leave a comment here or you can wait until I get the email set up this weekend.

    Comment by Jim — 2/8/2008 @ 9:30 am

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