Essential Math Weblog Thoughts on math for games


Reparameterizing a Curve, Part Two

Filed under: Erratical,Mathematical — Jim @ 9:11 pm

Due to preparing for a week of vacation, and then going on a week of vacation, and then recovering from a week of vacation, this blog has fallen from the wayside a bit. But I’m back, and I’ll try to wrap up this topic in a couple of postings.

When last we left our intrepid heroes, we were discussing Newton-Raphson root finding, how it’s used for reparameterizing a curve, and when it fails (namely when the speed on the curve approaches zero). The solution hinted at was the bisection method.

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