Essential Math Weblog Thoughts on math for games


2011 GDC Tutorial Lineup

Filed under: Tutorial — Jim @ 10:06 pm

Here’s the lineup for this year’s Physics for Programmers tutorial. Times are approximate, but should be pretty close:

10:00-10:10 – Introductions
10:10-11:00 – Squirrel Eiserloh – It’s All Relative
11:00-11:15 – BREAK
11:15-12:00 – Erwin Coumans – Game Physics Artifacts
12:00-12:30 – Jim Van Verth- Numerical Integration
12:30-14:00 – LUNCH
14:00-14:50 – Gino van den Bergen- Collision Resolution
14:50-15:25 – Takahiro Harada – GPU Physics
15:25-16:00 – Glenn Fiedler – Networked Physics
16:00-16:15 – BREAK
16:15-17:10 – Erin Catto – Soft Constraints
17:10-18:00 – Kees van Kooten- Fluids

I’m definitely looking forward to it, should be a great day of physics talks. Hope to see you Tuesday, March 1, in Room 3007, West Hall Moscone Center.


A Pair of Pertinent Podcasts

Filed under: Mathematical — Jim @ 12:00 pm

These have been in the queue for a while, but the BBC podcast In Our Time recently (as in the past six months) covered two more mathematical topics related to the book. The first is on, which is useful if you’re interested in having a deeper understanding of quaternions. The second is on random and pseudorandom numbers, which parallels one of the chapters in the second edition. I highly recommend the podcast in general, as well. Each show is about 45 minutes long, and features a panel of three experts on each topic moderated by Melvin Bragg.

Powered by WordPress