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Essential Math for Games Programmers |
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WelcomeWelcome to the website for the one-day tutorial Essential Math for Games Programmers, which is presented every year at the Game Developer's Conference. Within you will find information about the tutorial, free tutorial materials, and some updates for the companion book. This year the topics focus on physical simulation, and the tutorial (now titled Physics for Games Programmers) is being presented by Jim Van Verth, Christer Ericson, Squirrel Eiserloh, Gino van den Bergen, Erin Catto, Marq Singer and Erwin Coumans. Lecturers in past years have included Lars M. Bishop, Jason Clark and Marcus Nordenstam. For questions, comments and corrections to this site, please contact us: If you have trouble with the form, you can also reach Jim by using his first name at this domain. UpdatesAugust 9, 2008: Updated for the new edition. March 13, 2008: Updated for GDC 2008. June 24, 2007: Updated for GDC 2007. Also uploaded slides for a talk Jim and Marq did on game physics for the Digital Game Expo. March 28, 2006: Updated for GDC 2006. July 29, 2005: Added errata and patch file. June 25, 2005: Uploaded slides for a talk Jim did on dot products for the Digital Game Expo. April 13, 2005: Added notes for The Future of Curved Surfaces roundtable to the publications section. March 14, 2005: Uploaded latest Win32 sample code. March 13, 2005: Cleaned up and uploaded tutorial slides. See blog for specific notes. February 25, 2005: Updated website for GDC 2005.
Copyright © 2006, James
M. Van Verth
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