A bit of a digression here: the notes for the Future of Curved Surfaces roundtable are up in the publications area. Overall, a pretty good discussion. I don’t think anything was really resolved, but I certainly learned quite a bit. Hopefully others did too.
We now return you to your irregularly scheduled reparameterization discussion.
I’m still optimizing memory and speed so nothing exciting to report under the lighting topic. Maybe later this week or next week.
So let’s look at a bit of code from the book, shall we?
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I had a few more topics left over from GDC, but I left my notes at work. And I’ll be on lead engineer duty this week and a bit of next so I’m not optimistic I’ll have time to post anything from there.
So instead I’ll write a bit about some lighting research I’ve been doing. Lately I’ve been interested in doing some improvements to lightmap generation — both making it efficient (in both speed and memory) and improving the quality of the lighting solution.
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